If Bethesda has big plans for Starfield down the road, it may be best to adopt an incremental approach similar to Minecraft's ...
New rumors lead fans to suspect a major update might be coming to Starfield in the new year, and what it will bring if so ...
Fallout: London, despite its buggy launch, was an unofficial full-blown Fallout game you could sink hundreds of hours into ...
If there was one major complaint about Starfield when it launched in 2023, it was that many aspects of the game felt dated, leaning on aging Bethesda Creation Engine ...
As the lone developer at Just Purkey Games, Purkeypile chose to develop his game with Unreal Engine 5, which was very ...
Valve has published its annual Best of Steam list for 2024, ranking the year's top games in various categories. The ...
Starfield and Fallout 4 developer Nate Purkeypile reflects on Bethesda's city design, calling it the "antithesis" of the ...
Former Bethesda lead artist Nate Purkeypile believes that the studio should switch to Unreal Engine 5 to avoid Creation Engine's technical limitations.
Starfield is a truly massive RPG, but according to one Bethesda veteran, it didn't need to be stuffed with as many loading ...
Starfield is riddled with too many laoding zones, which was not the case during the early development period of the game.
There might be thousands of employees at Bethesda, but when it comes to Starfield, Todd Howard always had the final say.
Apparently, Starfield wasn't always bogged down by endless loading zones.